The Crew™ Motorfest patched back to health after "just one year" & unfinished game releases in general
The Crew™ Motorfest by Ubisoft was released on September 14, 2023. After more than a year and numerous complaints - including mine - a patch has finally been released, which also mentions in the patch notes that the tearing problem in the game has now been fixed.
Screen tearing and unnecessary shadows are not present anymore in-game while moving the camera
I still remember when I contacted Ubisoft. Back then, I was directed to a general troubleshooting page where I was told to restart the console (in my case the Xbox Series S), disconnect and reconnect to the internet and many other "great" things that didn't help except for wasting time.
In fact, the developers didn't give a shit. The person who received my request had no idea what I was writing, even though it was very well described. In his knowledge database he was recommended to forward me the article "general console troubleshooting" and that was the end of it for him. Hey, thanks a lot too. It's not as if I paid a lot of money for the game shortly after release.
I had already done some research months (many many months) ago and at that time many (many many) people on Reddit said that the beta of the game on the Xbox Series S had no tearing problems and also ran at 60 fps. At gold status, a graphically unfinished game came out at 30 fps (sometimes less).
But what am I still upset about? I'm actually happy and am finally playing this very cool game again. In the end, the tearing destroyed all my joy at some point, so I let the bits & bytes gather dust on my SSD. Nevertheless, you have to question the current release policy (which has actually been in place for years). In some cases, beta software with "Gold Status" is thrown out so that the - sometimes pre-ordering - "near-final-beta testers" find bugs that are then patched out weeks or months later.
Patching is nothing new. I still remember games like Half Life. There were patches for those too. However, it felt like the game was "finished" at the time of release. I could play it just like that without the absolutely necessary, countless gigabyte day one patch. It just worked!
Today, everything has to be released quickly, otherwise it will no longer be profitable at some point. Players are now used to being presented with unplayable shit. They simply wait for patches and then continue playing. And that at a time when the product is available in the store for 50-60% of the original price. It's bullshit. Taking the piss out of the people who make it possible for game developers to exist in the first place. This paragraph was anything but juvenile.
With this in mind: Enough of my ranting. Now it's time to get back to gaming and of course I'll continue to be ripped off by many game publishers who actually want to deliver a great product, but are much more focused on the money in the end.
Tell me what you think about this